What I did at VOODOO

Live-ops gameplay systems, monetization iteration, and feature delivery for hybrid-casual games

+3–8%LTVgameplay & progression
+2–5%RetentionUI/UX & FTUE
+5–11%Video Eng.monetization
+3–10%Playtimepacing & difficulty
BuildTestMeasureIterate
  • Ship fast, validate with data
  • Keep what works, discard what doesn't
  • Even the negative tests helped guide better decisions
iOSAndroid
  • Implemented new levels and planes, improving progression and content variety
  • Built hangar system and skin shop to enhance customization and engagement
  • Designed and tested IAP ticket system (shop monetization)
  • Implemented invite friends feature integrated with rewards
  • Developed Golden Wings feature to strengthen progression and reward loops
  • Ran A/B tests across gameplay, UI/UX, and monetization systems
  • Iterated on difficulty, pacing, and progression to improve retention and playtime

Epic Plane Evolution

Epic Plane Evolution new level GIF.