👋 Hey, I'm Yasser Sedrati, a Senior Unity Game Developer at Voodoo, where I work on hybrid and hyper-casual mobile games.
My day-to-day is pretty much the full product loop: building gameplay systems, running A/B tests, tweaking monetization, and constantly trying to understand what keeps players coming back. I care a lot about the numbers (retention, LTV, playtime) but only because they tell me whether the game actually feels good to play.
Over the years I've been part of 40+ shipped titles across mobile, WebGL, and multiplayer, some reaching millions of players. Mostly I just like taking an idea, building it out, seeing what the data says, and making it better.


Me at Voodoo.
Live GamesLive ops, A/B testing, feature iteration, and product-minded Unity development across hybrid and hyper-casual mobile games.

Me at Quiet.
Scale & RevenueShipping to web and mobile platforms, integrating monetization flows, and scaling games with analytics, ads, subscriptions, and store delivery.

Me at Blank Labs.
MultiplayerBuilding Double Jump across its multiplayer evolution, from core gameplay systems to matchmaking, networking, and cross-platform delivery.

Other Projects.
More WorkA broader look at the games and prototypes I helped ship across mobile, WebGL, and fast-moving production environments.